Lab+6

As part of 'Experience Prototyping', bodystorming has been developed as a method of enquiry for interactive design. Research the definition of 'bodystorming', and write three paragraphs describing its characteristics. (3 paragraphs)

According to the article "Bodystorming as Embodied Designing" bodystorming is often considered a form of prototyping in context, and is enacted instead of as a technology directly supporting collaborative embodied cognition. The idea is to imagine what it would be like if the product existed, and act as though it exists, ideally in the place it would be used. By experiencing the artifacts envisioned physical activities it can derive new ideas and can identify possible solutions. Bodystorming can also include physically changing your space during ideation. What you're focused on here is the way you interact with your environment and the choices you make while it in it.

There are three main ways of testing bodystorming. The first idea is to work in the space or place in which the product you are designing will ultimately be used. Do all the design and coding in the environment where the product will be employed in. By doing this, you will be exposed to real life situations such as loud environment, the rush crowd, work role conflicts, all of which impact design decisions.

A second bodystorming methodology is called "strong prototyping" in the space or place in which the product or service will be used. The idea is to design a handheld in the replicated environment to consider all the the more important aspects of the artifact to alter constraints faced.

The third methodology